2011년 8월 14일 일요일

The Actuality That Game Companies Don't Say About

A former game company’s CEO, 40 years old, published a book that informs of game’s harmful effects. The title is “The Truth That Game Companies Don’t Tell Our Children.”

He shut down his firm when he has a son. He said that he coundn’t continue the game company conscientiouly, thinking of his son.

He tested himself in order to experience game addictions for 5 months. After being addicted to football game, he felt dizziness behind playing the game. He was tempted to kick something unconsciously. Since lapsing 4 months, he was very nervous if not playing once a day. Even severe pains took him by both wrists and neck.

Finishing the testing, he made a desperate effort to stop the dependency. He studied Chinese language, went hiking regularly, read books and newspapers, to deviate hinself from the craving for games..

He stressed that the best way is not to start the game. He said firmly, “It is a sheer lie that gaming is helpful to brain development and reaction improvement.” “Rather, gaming makes people’s stress and emotional adjustment worse.”

This year, a big game company in Korea founded a professional baseball team. The baseball league is the most popular game compared with football and volleyball. Maybe the company’s intentions would be to promote and especially vindicate game business publicly.

The National Assembly introduced a new strong game-regulating law called ‘shut-down system’, which do not permit online game after 12 o’clock midnight. Surrounding the passage of the bill, there were war-like debates between the bill initiator, the Ministry of Gender Equality and Family, and antagonist, the Ministry of Culture and Tourism. The entertainment, sports, and IT news media criticized against the bill. The other most news media showed double attitudes, which are they indicated the damaging to children’s mentality, however, did not express their opinions about the bill. It is guessed because the game industry is a considerable advertiser. The thing that raised people’s eyebrows is a part of entertainment, sports, and IT news media expressed an emotional, hysterical protests against the bill more than the game companies themselves. Their argumental tones in their articles and columns made the public, especially almost parents angry. The media’s logic seems really childish and blind like game-addicts, and they truly looked one-sided ‘lovers’ towards the advertiser, the game companie. (The end)

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